Squire
You’ve been a knight-in-training for long enough! Is it time to strike out for your own fame and fortune? Maybe you’ve finally learned enough from your Knight to hunt down those who wronged you in the past. Whatever your reason to adventure, consult the table below to see what sort of Knight you’ve been training under (assumes 3d6 for STR, DEX, and CHA).
Squire | Req. * | Features |
---|---|---|
HIGH ROLLS | ||
Knight-born | STR 13 CHA 11 |
an inherited item, a quest for vengeance, and a desire to honor lineage |
Cavalry | DEX 13 | a low-quality horse (requires feed), and a lance (bulky, reach, d8) |
Banneret | CHA 13 | a custom square banner (+2 to followers’ morale and +1 to others’ saves when they can see the banner) |
Siege Knight | STR 13 DEX -9 |
a full suit of plate armor (bulky, 1 armour), a flail (d6, ignores shields), and a tower shield (1 armour, can be destroyed to negate an attack, can be used as cover) |
Knight Savage | STR 13 CHA -9 |
a shortsword (d6), and the ability to rage while dual-wielding (whenever you are hurt, make a CHA save or enter a rage; +1 damage, immunity to fear and unconsciousness through STR loss, cannot take defensive or tactical actions, -4 CHA, CHA save to end) |
LOW ROLLS | ||
Low-born | STR -9 CHA -9 |
an inherited item, and a quest for vengeance |
Mage Knight | DEX -9 | a sunstone-studded gauntlet (able to conjure up to 6 small jets of flame (d4 each), or one medium sized blast of fire (d6, blast); recharges one sunstone per hour of sunlight) |
Knight of the Wilds | DEX -9 CHA -9 |
a +1 bonus to damage and saves against beasts, and a wolf companion (10 STR, 10 DEX, 6 CHA, d6 bite, d4 claw) |
Knight Noir | ALL -9 | you are an undead skeleton (resistant to piercing, poison, fear, etc.) with full black plate suit armor (1 armour, bulky) and a two-handed mace (d8, bulky) |
Savant (for when nothing else fits) |
re-roll one stat or distribute 2 extra points; select a qualifying entry | |
* requires either target number or higher (positive), or target number or lower (negative) |
Roll | Inherited Item |
---|---|
1 | a named greatsword (bulky, d8) |
2 | a named suit of plate armour (bulky, 1 armour) |
3 | a named shortsword with a glowing sunstone in the hilt (d6, small-room filling light for one hour, recharges after an hour in the sun) |
4 | a named helmet with a glowing moonstone embedded in it (1 armour, helmet can be thrown like a bomb for d8 blast) |
5 | a named dagger with red iron tracing throughout (d6, regain 1d6 HP on kill) |
6 | a named, medium-quality horse with saddlebags |