Where the sand is white, the waves are choice, and the surfers tell no tales.
Loose Bones Cove was once a coastal paradise. Nestled between ocean and forest, it features pristine white sand beaches, cool water, and towering sea cliffs covered in purple mussels. Decades (or even centuries) ago, the cove was a hot-spot for tourism, sand castles, and of course, surfing. Now, few mortals dare travel to this lost paradise, even if the tasty waves are as tantalizing as ever.
Captain Bartholomew Spittail
Ages ago, Bartholomew Spittail was a pirate. He sailed the seas with his crew, pillaging and looting wherever they went.
The crew was on their way to hide their copious amounts of treasure when their ship, The Red Hawk, was scuttled just off the coast of what is now Loose Bones Cove. Captain Spittail, as furious in death as in life, couldn’t stand the constant stream of tourists and surfers enjoying life just above his resting place. So, naturally, he cursed the place; whosoever enjoys the waves above his ship would be doomed to roam the cove for eternity.
Loose Bones
It only took a few years for most mortals to abandon the newly skeleton-dominated stretch of coast. However, a few brave surfers still show up from time to time, determined to catch the very best waves – even if it means sure damnation. Skeletons have taken over the day-to-day operations of the beach cantina, and a board shop (owned by the human Shag) is still kept afloat through bony patronage. Most inhabitants of the cove pass their time surfing or sleeping in the sand.
roll | 2d4 encounters |
---|---|
2 | 1d6 skeletons pop out of the sand, surrounding you and demanding your money (or board wax) |
3 | a wolf emerges from the forest, sprinting towards a snoozing skeleton |
4 | a group of skeletons sits around a beach fire, swapping tales and encouraging you to share yours |
5 | a skeleton approaches in desperate need of board wax |
6 | a man exits the board shop and begins scaling the sea cliffs, prying purple mussels from the walls |
7 | a giant crab rises from the water, and a handful of skeletons attempt to beat it back |
8 | 1d6 skeletons emerge from the water, gold and jewels draped all about them, headed for the board shop (1d10 * 6 gold) |