Chris McDowall loosely defines Unions as a means to spend money, and Patrons as a means to earn money.
This post describes a few patrons who might be interested in your treasures. Generally, a patron should be interesting to interact with and fairly unique. An adventurer should feel inclined to seek out the best patron for their wares, or be motivated before-hand to procure the particular goods a patron desires. These should be living characters with more opportunity for influence than a simple shopkeep with a list of items.
a sampling of the kingdom’s patrons
The Monastic Society of True Wealth
– A society of former nobles who have denounced ‘false wealth’ in favor of stockpiling ‘True Wealth’; that which may follow them to the afterlife.
– There is a 1 in 2 chance that any particular treasure is ‘True’. If a ‘false’ treasure is offered to the society, they will reject the rest of the lot.
– Offers 90% of value, but can easily be haggled up to 150%.
– There is a 1 in 2 chance that any particular treasure is ‘True’. If a ‘false’ treasure is offered to the society, they will reject the rest of the lot.
– Offers 90% of value, but can easily be haggled up to 150%.
Ilgi Ozek, Ambassador of the Sultanate of the Southern Edge
– Puts on airs of wealth, but is actually quite restricted by the Sultanate.
– Tasked with collecting treasures unique to the Kingdom, but personally interested in collecting living creatures.
– Offers 115% of value for items interesting to the Sultanate, or 2d10+80% for living creatures.
– Tasked with collecting treasures unique to the Kingdom, but personally interested in collecting living creatures.
– Offers 115% of value for items interesting to the Sultanate, or 2d10+80% for living creatures.
King’s Court Association
– A group of older, past-their-prime courtiers who resent the replacement of the monarchy with a council of aristocrats.
– Interested mostly in weapons to be stockpiled for a ‘revolution’.
– Offers 75% of value, or 125% if you express fealty to the monarchy or a lack of faith in the council.
– Interested mostly in weapons to be stockpiled for a ‘revolution’.
– Offers 75% of value, or 125% if you express fealty to the monarchy or a lack of faith in the council.